Latest Interactive Jobs

Interactive Selection welcome new entertainment industry employers seeking key staff in 2014

Award winning Interactive SelectionAs the economic recovery continues, are you expanding your team in 2014? Hiring just one key role, quickly, can bring significant benefits.

Make use of an award winning global recruiter like Interactive Selection with 17 years of experience in the interactive entertainment sector across all territories to find that key member of your team speedily and with the minimum of fuss. Think of the role that will bring the most benefit to the company but is the most challenging to source. This is where we make our living. With no upfront fee, it is our job to respond successfully to your critical needs.

The strength of our offering in all formats of the entertainment space – online/ web browser, mobile games and apps, cross platform casual games, console, mmo, gambling, social gaming, transmedia, serious games, games publishing, monetisation – is reflected in Interactive Selection winning the Best Service Provider Award 2013 from UK game developer trade association, TIGA.

Our long term relationships with tens of thousands in our sector means that we can quickly deliver to you a selection of the most qualified applicants. Contact David Smith, MD today on david AT interactiveselection DOT com!

Game Careers “Thought Leaders” series introduces Mitu Khandaker, Founder, The Tiniest Shark

Independent game developer and videogames PhD researcher Mitu Khandaker runs her own company, The Tiniest Shark. Recently, she’s been working on her game, Redshirt, a comedy sci-fi social networking simulator. Mitu was named one of Develop magazine’s “30 Under 30” most promising game developers in the U.K. in 2012, and provides freelance journalism for Gamasutra, Continue Magazine and other industry publications. Mitu has been involved in “women in games” initiatives via her web site, “DearAda.com,” and talks at game industry conferences on topics of gender issues in games.

Mitu offers this suggestion to David Smith of Game Careers: “Definitely be vocal about your passion as much as possible. I’ve used social media for years to talk about my views on games. Doing that type of thing is important both in terms of building visibility, and building a sense of community for other people. Talk about your passion in games.” Check out the interview at www.gamecareers.biz.

Game Careers “Thought Leaders” series introduces Don Daglow, President & Creative Director, Daglow Entertainment

Don Daglow, the president and creative director of Daglow Entertainment, LLC, began his career mainframe computers in 1971 (before Pong), and he has been designing successful online titles since 1987 (before the Internet). His latest enterprise is Daglow Entertainment, an online game development studio founded in 2011. He has worked on every generation of game consoles, from the Intellivision to the PS3/360/Wii. In 2008, his work was selected for an Emmy(R) Award in Technology and Engineering for his creation of Neverwinter Nights, the first graphical MMORPG.

Don’s recommendation for someone coming into the industry, no matter your area of skill or craft, to continue to grow it and keep learning. Don has the perspective of someone who has been in the industry since its earliest days and also recommends developing persistence.  He points out many people in the industry have also had to learn to overcome small delays or setbacks and that it is important to not give up.

Game Careers “Thought Leaders” series introduces Robin Hunicke, Co-Founder, Funomena

Game designer and producer Robin Hunicke, perhaps best known for her role as executive producer on blockbuster PSN game Journey, is the guest interview on this week’s “Thought Leaders,” the new video series from Game Careers, a leading news site powered by Interactive Selection. Her game titles include family-friendly franchises like The Sims2, MySims, whimsical online game Glitch and Steven Spielberg’s Boom Blox for Nintendo Wii. She is currently co-founder of independent game studio, Funomena, building a team to work on experimental gameplay projects and games for social good.

Robin offers this suggestion to David Smith of Game Careers: “My best and most important piece of advice to someone who is seeking work in the games industry is to live a full and genuine life…to follow your heart, to have passions, to be curious, to travel.” Check out the interview at www.gamecareers.biz.

Game Careers “Thought Leaders” series introduces Noah Falstein, Chief Game Designer at Google

Noah Falstein, recently announced as Chief Game Designer at Google, is the guest interview on this week’s “Thought Leaders,” the new video series from Game Careers, a leading news site powered by Interactive Selection. One of the first employees at Lucasfilm Games (later LucasArts Entertainment), Noah was the first elected chairman of the IGDA, wrote the design column for Game Developer magazine for six years, and has won numerous awards for his designs, including the CGDC Spotlight Award for Indiana Jones and the Fate of Atlantis.

Noah shared this advice for game designers with David Smith of Game Careers: “It is difficult to start as a designer. A lot of people use some other skill. If you can find a company that is willing to let people move around, let you start in some other area where they have a greater need, that is often a good way to get started.” Check out the interview at www.gamecareers.biz.

Game Careers “Thought Leaders” series introduces Wright Bagwell, Director of Design at Zynga

Wright Bagwell, Director of Design at  Zynga, is the guest interview on this week’s “Thought Leaders,” the new video series from Game Careers, a leading news site powered by Interactive Selection. In addition to his work on Farmville 2 for Zynga, Wright was the creative director for the critically acclaimed Dead Space franchise for EA. 

David Smith of Game Careers spoke with Wright at GDC in San Francisco about how game designers can get ahead of the curve: “It’s actually important to realize it is incredibly difficult to make games. I think it’s a great piece advice for game designers to learn, that when you come in early on, it’s really important to be able to communicate, and be able to work with the group. That’s the most difficult part of game design, having the experience of working with a group to bring something to life.” Check out the interview at www.gamecareers.biz.

This week’s installment of Game Careers “Thought Leaders” series features Susan Gold, founder of Global Game Jam

Global-Game-Jam-2013Professor Susan Gold from Full Sail University is the guest interview on this week’s “Thought Leaders,” the new video series from Game Careers, a leading news site powered by Interactive Selection. Susan is president of the annual Global Game Jam, which hosted more than 16,000 game developers in nearly 60 countries in early 2013.

David Smith of Game Careers spoke with Susan at GDC in San Francisco about the benefits for game developers collaborating at the Global Games Jam: “Being part of your community is so important. Knowing the people that you want to work with in the future, or just having an opportunity to learn from those people. But more importantly, it’s the relationships you make, the network you create for yourself, as well as the ability to take that game and show other people what you have done.”  Check out the interview at www.gamecareers.biz.

Latest interview on Game Careers “Thought Leaders” series features Alex Hutchinson from Ubisoft

Assassin's Creed 3Alex Hutchinson from Ubisoft is featured on this week’s “Thought Leaders,” the new video series from Game Careers, a leading news site powered by Interactive Selection. Alex is currently the creative director on Assassin’s Creed III at Ubisoft Montreal. While at GDC, David Smith of Game Careers caught up with Alex to talk about the games industry in Montreal, and what it takes to work at Ubisoft. Alex offers, “If you’re just starting out, I could not overestimate the boon of having an understanding of engineering. If you can code as a designer, this is a huge plus. The more things you can do, the better!”

Check it out online now!  www.gamecareers.biz

 

Game Careers launches “Thought Leaders,” a new video series with top game industry pros!

Game Careers

 

 

 

Game Careers, a leading news site powered by Interactive Selection, recently interviewed a group of high-profile game professionals at GDC in San Francisco. Titled “Thought Leaders,” interviews from the new video series are scheduled to air each week from May 1 to July 31, highlighting the career path of a top game pro.

Game Career’s “Thought Leaders” series features interviews with recognizable game talent from around the globe, including Wright Bagwell, director of design for Zynga; Alex Hutchinson, creative director at Ubisoft; Robin Hunicke, founder of Funonema and designer/producer behind award-winning game, “Journey;” Chris Mielke, producer at Epic Games; Steve Meretsky, VP of game design at Playdom; Seth Sivak, CEO at Proletariat; and Kate Edwards, executive director of IGDA, amongst others.

This week’s interview subject is Richard Rouse, senior game designer at Microsoft Game Studios. Rouse was previously narrative director on the Rainbow 6 franchise at Ubisoft Montreal, director of game design at Midway, and studio creative director at Surreal Software. Check it out online now!  www.gamecareers.biz

Interactive Selection’s David Smith Speaks on Gender Diversity at Quo Vadis in Berlin, April 25

QVDoing games biz in Germany this week? Interactive Selection’s CEO David Smith will be speaking on gender diversity at the Quo Vadis games conference in Berlin on Thursday , April 25. David will share insight on how to recruit, retain and support the progression of women in the games industry. Other featured speakers at this year’s conference include Richard Garriott, aka Lord British and founder of Portalarium, Ed Fries with Microsoft Game Studios and Charles Cecil, founder of Revolution Software, amongst others.

www.qvprogram.com