Interactive Selection is pleased to announce that its MD, David Smith, has been awarded Honorary Fellowship of the Institute of Recruitment Professionals (IRP) in the UK. The Institute of Recruitment Professionals (IRP) is the representative body for individuals working within the Staffing and Recruitment Industry. Established in 2009 in its present form, but tracing its history back for over 80 years,the IRP helps its members maintain and develop their careers, providing a clear differentiator for the professional recruiter. All IRP members abide by a Code of Ethics, and commit to upholding best practice.
HonFIRP status is the highest accolade of individual members and is only awarded to those members who have demonstrated an outstanding career and outstanding personal contribution to REC, IRP and the recruitment industry. The Honorary Fellowship is awarded annually at the Recruitment & Employment Confederation’s (REC’s) AGM and David bagged 1 of the 2 on offer. All in all, there are about 100000 working in UK recruitment and we understand that under 20 have been given this honour.
David commented, “I am thrilled with this award. It is another first for the games industry. Recognition by your peers counts for a lot. My work in the recruitment profession, just as in the games industry is ongoing and I look forward to working with the REC and IRP to advance its standing still further.”
Women in Games announces venue and ticket prices plus unveils new branding
The fifth annual European Women in Games Conference is to take place on Wednesday 2nd September at the University of Westminster. The conference continues to grow in both size and stature and this year’s event is expected to be the biggest yet. As in previous years the day’s conference will comprise a mix of keynote speeches, panel discussions and the European Women in Games Hall of Fame Awards. The line-up of speakers and panellists will reflect the diverse talent that exists in the games industry. This year the focus will be on acquiring the skills and knowledge needed to get an entry-level position and for career progression in the games development industry.
Women in Games is committed to ensuring that the conference is as accessible as possible and therefore early bird ticket prices have been set at £50 to open it up to as many delegates as possible. Full price tickets will be £95. In addition the organisers are keen to stress that this is an inclusive event and male delegates are equally very welcome. Tickets now at http://www.ewigconf.com/
Women in Games has also had a makeover with a new logo (designed by King and at the top of this press release) and dropping Jobs from its title.
Announcing the conference details, CEO Jenny Richards-Stewart said “This year’s conference programme is shaping up to be our best yet, in terms of content which will help delegates fast track their careers in the games industry. As always, we have tried to keep the ticket prices as low as possible so that it is within the reach of students, entry level delegates and those working for small start-ups and indies. I am looking forward to revealing more details of the conference programme in due course. We will also be announcing some exciting initiatives from Women in Games over the next few weeks.”
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The strength of our offering in all formats of the entertainment space – online/ web browser, mobile games and apps, cross platform casual games, console, mmo, gambling, social gaming, transmedia, serious games, games publishing, monetisation – is reflected in Interactive Selection winning the Best Service Provider Award 2013 from UK game developer trade association, TIGA.
Our long term relationships with tens of thousands in our sector means that we can quickly deliver to you a selection of the most qualified applicants. Contact David Smith, MD today on david AT interactiveselection DOT com!
Independent game developer and videogames PhD researcher Mitu Khandaker runs her own company, The Tiniest Shark. Recently, she’s been working on her game, Redshirt, a comedy sci-fi social networking simulator. Mitu was named one of Develop magazine’s “30 Under 30” most promising game developers in the U.K. in 2012, and provides freelance journalism for Gamasutra, Continue Magazine and other industry publications. Mitu has been involved in “women in games” initiatives via her web site, “DearAda.com,” and talks at game industry conferences on topics of gender issues in games.
Mitu offers this suggestion to David Smith of Game Careers: “Definitely be vocal about your passion as much as possible. I’ve used social media for years to talk about my views on games. Doing that type of thing is important both in terms of building visibility, and building a sense of community for other people. Talk about your passion in games.” Check out the interview at www.gamecareers.biz.
Posted By: David Smith | July 16th, 2013 | Category: Uncategorized | Comments are closed
Don Daglow, the president and creative director of Daglow Entertainment, LLC, began his career mainframe computers in 1971 (before Pong), and he has been designing successful online titles since 1987 (before the Internet). His latest enterprise is Daglow Entertainment, an online game development studio founded in 2011. He has worked on every generation of game consoles, from the Intellivision to the PS3/360/Wii. In 2008, his work was selected for an Emmy(R) Award in Technology and Engineering for his creation of Neverwinter Nights, the first graphical MMORPG.
Don’s recommendation for someone coming into the industry, no matter your area of skill or craft, to continue to grow it and keep learning. Don has the perspective of someone who has been in the industry since its earliest days and also recommends developing persistence. He points out many people in the industry have also had to learn to overcome small delays or setbacks and that it is important to not give up.
Posted By: David Smith | June 16th, 2013 | Category: Uncategorized | Comments are closed
Game designer and producer Robin Hunicke, perhaps best known for her role as executive producer on blockbuster PSN game Journey, is the guest interview on this week’s “Thought Leaders,” the new video series from Game Careers, a leading news site powered by Interactive Selection. Her game titles include family-friendly franchises like The Sims2, MySims, whimsical online game Glitch and Steven Spielberg’s Boom Blox for Nintendo Wii. She is currently co-founder of independent game studio, Funomena, building a team to work on experimental gameplay projects and games for social good.
Robin offers this suggestion to David Smith of Game Careers: “My best and most important piece of advice to someone who is seeking work in the games industry is to live a full and genuine life…to follow your heart, to have passions, to be curious, to travel.” Check out the interview at www.gamecareers.biz.
Posted By: David Smith | June 6th, 2013 | Category: Uncategorized | Comments are closed
Noah Falstein, recently announced as Chief Game Designer at Google, is the guest interview on this week’s “Thought Leaders,” the new video series from Game Careers, a leading news site powered by Interactive Selection. One of the first employees at Lucasfilm Games (later LucasArts Entertainment), Noah was the first elected chairman of the IGDA, wrote the design column for Game Developer magazine for six years, and has won numerous awards for his designs, including the CGDC Spotlight Award for Indiana Jones and the Fate of Atlantis.
Noah shared this advice for game designers with David Smith of Game Careers: “It is difficult to start as a designer. A lot of people use some other skill. If you can find a company that is willing to let people move around, let you start in some other area where they have a greater need, that is often a good way to get started.” Check out the interview at www.gamecareers.biz.
Posted By: David Smith | May 31st, 2013 | Category: Uncategorized | Comments are closed
Wright Bagwell, Director of Design at Zynga, is the guest interview on this week’s “Thought Leaders,” the new video series from Game Careers, a leading news site powered by Interactive Selection. In addition to his work on Farmville 2 for Zynga, Wright was the creative director for the critically acclaimed Dead Space franchise for EA.
David Smith of Game Careers spoke with Wright at GDC in San Francisco about how game designers can get ahead of the curve: “It’s actually important to realize it is incredibly difficult to make games. I think it’s a great piece advice for game designers to learn, that when you come in early on, it’s really important to be able to communicate, and be able to work with the group. That’s the most difficult part of game design, having the experience of working with a group to bring something to life.” Check out the interview at www.gamecareers.biz.
Professor Susan Gold from Full Sail University is the guest interview on this week’s “Thought Leaders,” the new video series from Game Careers, a leading news site powered by Interactive Selection. Susan is president of the annual Global Game Jam, which hosted more than 16,000 game developers in nearly 60 countries in early 2013.
David Smith of Game Careers spoke with Susan at GDC in San Francisco about the benefits for game developers collaborating at the Global Games Jam: “Being part of your community is so important. Knowing the people that you want to work with in the future, or just having an opportunity to learn from those people. But more importantly, it’s the relationships you make, the network you create for yourself, as well as the ability to take that game and show other people what you have done.” Check out the interview at www.gamecareers.biz.
Posted By: David Smith | May 14th, 2013 | Category: Uncategorized | Comments are closed
Alex Hutchinson from Ubisoft is featured on this week’s “Thought Leaders,” the new video series from Game Careers, a leading news site powered by Interactive Selection. Alex is currently the creative director on Assassin’s Creed III at Ubisoft Montreal. While at GDC, David Smith of Game Careers caught up with Alex to talk about the games industry in Montreal, and what it takes to work at Ubisoft. Alex offers, “If you’re just starting out, I could not overestimate the boon of having an understanding of engineering. If you can code as a designer, this is a huge plus. The more things you can do, the better!”